Project examples from my current work at General Motors coming soon. Please contact me for more information!
Re-envisioning the car as a "game console" designed to facilitate moments of meaningful connection between families. We called this validated concept Swervo.
Using psychology-backed persuasive design techniques to strengthen the boundary between work and leisure time for remote working professionals and students.
User-centered, multimodal solution for an efficient and pleasant in-store grocery shopping experience -- during a global pandemic.